
- #Kingdom come deliverance cheats allowed how to#
- #Kingdom come deliverance cheats allowed zip file#
- #Kingdom come deliverance cheats allowed mod#
#Kingdom come deliverance cheats allowed mod#
For new games you'll need to save and reload after the initial tutorial sequence (talking to your mom) for all features of the mod to be loaded and working.

System.ExecuteCommand("cheat_set_bow_reticle enable:true") System.ExecuteCommand("cheat_eval cheat:logSetLevel(cheat.g_cheat_log_level_debug)") These are the 3 commands are have in my a for testing:
#Kingdom come deliverance cheats allowed zip file#
The data.pak file is a ZIP file so just edit the file from inside the zip.

This file is loaded and executed by Cheat mod when a level loads not when the game loads. Since some cheats are temporary (they don't survive game restart) you can add cheat commands to "Scripts\a" inside Mods\Cheat\Data\data.pak. For example run "cheat_set_regen ?" to see usage instructions for that command.You can see the arguments to a command by running the command with a single ? argument.Type cheat and press tab (not enter) to see the list of commands.Press the tilde ( ~) key to open the console.Press the tilde ( ~) key and use the Page-Up key to scroll the console up.If you installed the mod correctly it will print out the mod name and current version in the console when the main menu loads.Steamapps\common\KingdomComeDeliverance\Mods\Cheat\Data\data.pak Steamapps\common\KingdomComeDeliverance\Mods\Cheat\Data Steamapps\common\KingdomComeDeliverance\Mods\Cheat\mod.manifest Steamapps\common\KingdomComeDeliverance\Mods\Cheat Steamapps\common\KingdomComeDeliverance\Mods You MUST ensure you have this folder structure after unzipping the mod:

Create a Mods folder and then unzip the mod into it.
#Kingdom come deliverance cheats allowed how to#
See screenshot on how to add -devmode in Steam.
